I'm a Roblox developer who focuses on scripting — taking an idea that works on paper and making it work in a live server.
I've completed over 300 commissions and worked on 8 games that are live on Roblox, from a giant-evolution simulator to an arena fighting game. I have 12 more in development, including a trading game, a sniper FPS and a spear-fishing game. Working across that many genres keeps me sharp on the fundamentals: clean client–server code, UI that holds up on every device, and systems that are easy to extend later.
I've worked with 5+ verified Roblox developers, so you're hiring someone with a track record. I'm open to commissions from studios and individual developers. If you've got a mechanic, a system, or a bug that needs solving, tell me about it.
Server-firstLogic that matters is validated on the server.
Readable codeClear modules your team can pick up and edit.
Clear updatesYou know what's done, what's next, and why.